In this, the closing volume of the XNA Xtreme 101 series, we take a look at some
key techniques and topics that you'll need in order to push your programming
skills to their maximum potential. From there, you start to really strike out and
become a game developer as you are given thorough design specs and construction
techniques for a variety of game engines!
The key educational element of this volume is that the viewer is given a much
greater degree of freedom over their coding process. With so much programming
knowledge gained in Volumes I and II, this third volume does considerably less
hand-holding, instead focusing on new topics that have not been covered, and
giving discussions on how these new concepts can be worked into existing knowledge
to create the final game. Put simply, this volume contains fewer examples coded
in their entirety, opting instead for teaching you new skill sets and showing you
how they can be implemented to create each new game.
For this reason, it is recommended that newcomers to the programming world start
with Volumes I and II!
http://www.3dbuzz.com/xcart/product.php?productid=62&cat=13&page=1
Download File Size:1.16 GB