This second volume of the XNA Xtreme 101 series continues with the foundation
of programming with the C# language with over 50 hours of lecture. Volume II
begins by expanding upon the C# language foundation already set forth in the
first volume. You.ll see how to work with variables, including predefined data
types and value reference types. From there, you.ll be introduced to various
ways you can loop your code for purposes of automation. This volume also
teaches you the key concepts behind Object-Oriented Programming, introducing
you to classes, inheritance, and polymorphism. You.ll also learn about
constructors, the use of static members, as well as virtual methods. Volume II
concludes with the creation of the game Precision, a fast-paced top-down casual
action game in which a player.s goal is to navigate a .nanite probe. around the
screen to save endangered cells from a degrading disease while avoiding enemy
antibodies. During gameplay, any cells that are fully infected will be converted
into more antibodies, thereby increasing the number of enemies on the screen.
If an antibody touches the nanite probe, the player will lose a life. Once all
lives are gone, the game will be over.
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