3ds Max 2010 Textures and Materials with instructor Steve Nelle takes
an in-depth look at the art of creating lifelike skins and textures for
three-dimensional surfaces using 3ds Max, one of the world.s most widely
used 3D packages. This course covers popular material and shader types,
including mental ray ProMaterials, methods for properly positioning maps,
and some of the lesser-known advanced features of the Material Editor.
Techniques are demonstrated using three practical project examples.
Exercise files accompany the course.
Topics include:
* Creating surfaces and textures with maps
* Making 3D object surfaces look believable
* Mapping sub-object materials
* Layering images with composite maps
* Creating realistic glass and reflections
* Using mental ray Arch & Design and ProMaterials
* Exploring the Material Library
Download File Size:714.3 MB