This workshop will cover artistic and technical techniques
and approaches to making a digital female character. Emphasis
will be on how to bring life, attitude and personality to the
female creations. Detail topology planning and knowledge for
production will be discussed for effective facial deformation
and animation.
Personal work flow for fast turnaround time with Photoshop, 3ds
Max, Softimage, Zbrush and BodyPaint 3D will be shared. Lectures
include Mental Ray skin shader and hair setup for realistic and
stylized characters using various techniques.
http://www.gnomonschool.com/master/sze_jones.html
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