This lecture is an introduction to character animation. We will see how in
applying the basic principals of animation to both a bouncing ball and a
jumping character, we will achieve scenes that have both dynamic movement
and weight. We use the graph editor to set keyframes and manipulate them
in time and space, while developing an understanding of how to read a
function curve. Essential demonstrated skills include how to adjust animation
in-betweens, how to offset movement, how to hide keys and how to efficiently
utilize the timeline.
http://www.thegnomonworkshop.com/dvds/cha01.html
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