Scott will explain his approach to designing a variety of
vehicle types for video games. In addition to the design
basics of creating an original and memorable "hero vehicle"
he will share his visualization techniques which range from
sketching with traditional media to the use of collage and
custom brushes in Photoshop. Scott will then cover how both
of these methods can be integrated back and forth throughout
the process within 3D modeling programs.
http://www.gnomonschool.com/master/scott_robertson.html
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