This course will provide you with a good foundation for rigging
characters in 3ds Max.
In this course, we'll be taking a step-by-step approach,
constructing a control rig that is solid and animator-friendly.
We'll learn everything from proper bone placement to learning
how to utilize 3ds Max's intuitive and robust enveloping tools
to remove the fear of painting weights and, instead, make the
process an enjoyable one. We'll cover how to make our controls
efficient and easy to comprehend, and we'll also learn how to
create custom quad menus to quickly access specific tools so
we can speed up our workflow.
Download File Size:1.7 GB