Programming Techniques for High-Performance Graphics and General-Purpose
Computation
This sequel to the best-selling, first volume of GPU Gems details the latest
programming techniques for today.s graphics processing units (GPUs). As GPUs
find their way into mobile phones, handheld gaming devices, and consoles, GPU
expertise is even more critical in today.s competitive environment. Real-time
graphics programmers will discover the latest algorithms for creating advanced
visual effects, strategies for managing complex scenes, and advanced image
processing techniques. Readers will also learn new methods for using the
substantial processing power of the GPU in other computationally intensive
applications, such as scientific computing and finance. Twenty of the book.s
forty-eight chapters are devoted to GPGPU programming, from basic concepts to
advanced techniques. Written by experts in cutting-edge GPU programming, this
book offers readers practical means to harness the enormous capabilities of
GPUs.
Major topics covered include:
Geometric Complexity
Shading, Lighting, and Shadows
High-Quality Rendering
General-Purpose Computation on GPUs: A Primer
Image-Oriented Computing
Simulation and Numerical Algorithms
Download File Size:15.05 MB