In this course, author Dan Ablan walks through the process of
understanding the modo workflow while learning to create 3D
models and animations. The course teaches fundamental tasks,
such as modeling polygons and applying materials with the
Shader Tree, while exploring scene building in depth through
advanced lighting, camera, and animation techniques. The
course also covers modo's schematic tools and shows how to
render animations for various playback media. Exercise files
accompany the course.
Topics include:
* Understanding surfaces and symmetry
* Editing polygons
* Shaping, deforming, and cloning objects
* Working with text
* Instancing objects
* Applying procedural and image-mapped textures
* Adding bump maps
* Creating reflections
* Working with different light types
* Blending light sources
* Setting up and animating cameras
* Adding and controlling keyframes
* Creating hair textures
* Working with the painting and sculpting tools
* Setting up inverse kinematics
* Exporting a full scene
Download File Size:1.11 GB