Modeling a Character in 3ds Max with Ryan Kittleson covers the process
of designing and building a 3D human character that can be used for feature
film, broadcast, and games. The course begins with an overview of the 3ds
Max tools and techniques used in character modeling, and how human anatomy
is represented using 3D geometry. Once this foundation is in place, the rest
of the course goes step by step through the actual process used to model a
simple human character from the ground up, including facial features,
musculature, and details such as hair and clothing. Exercise files are
included with the course.
Download File Size:830.4 MB