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Digital Tutors Professional Series Game Boss Creation in ZBrush €15 buy download
2013
Digital Tutors
Justin Marshall
01:54:00
English
The objectives for this fast-pace, intensive training includes looking at options for creating a game-boss type character from start to a finished game-ready state. We'll look at mesh creation techniques in ZBrush, topology and UV methods in TopoGun and Maya, and presentation techniques in Marmoset Toolbag. Before we start, I recommend you have experience using ZBrush, TopoGun, and Maya as we cover what would normally take hours to accomplish in a shorter span of time.
We wont' be going step by step, but we'll be talking about the overall idea of particular parts of the pipeline. If you’re an artist new to any of these applications, we do have Introduction and Beginner’s Guide courses to get you started.
Lesson 1
Introduction and project overview
01:14
Lesson 2
Blocking out the character
09:45
Lesson 3
Character prep and organization
10:25
Lesson 4
Character sculpting
13:19
Lesson 5
Creating accessory pieces
14:53
Lesson 6
Building the teeth
09:35
Lesson 7
Character painting
06:40
Lesson 8
Retopology
12:38
Lesson 9
UV layout and map output
10:23
Lesson 10
Map manipulation in Photoshop
09:12
Lesson 11
Presentation in Marmoset Toolbag
16:15
http://www.digitaltutors.com/11/training.php?pid=901&autoplay=1

Download File Size:2.21 GB


Digital Tutors Professional Series Game Boss Creation in ZBrush
€15
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