2013
Digital Tutors
Joshua Kinney
06:04:42
English
In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games. We'll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project. From there we'll begin modeling the low polygon version of the RC car and discuss many of the key tools and techniques for game modeling. We'll discuss ways to reuse models from the high-polygon version and then use the Graphite Modeling tools to learn how the retopologize workflow works. Once we've finished modeling we'll begin unwrapping our low-polygon version and discuss how to properly pack our UVs to get the most out of our textures. To wrap the training course up, we'll learn how to bake maps that will give us the high-poly look we desire on our low-poly model. By the end of this tutorial, you will have a solid understanding of how to model for video games and you'll have all the skills you need to begin creating your own game models.
Chapters
01. Introduction and project overview
02. Overview of the game modeling pipeline
03. Organizing the high polygon version
04. Exploding the high polygon model
05. Modeling the low poly tire
06. Reusing the high poly geometry
07. Modeling the low poly wheel pivot
08. Cleaning up the frame
09. Modeling the spring connectors
10. Modeling the spring
11. Creating the spoiler
12. Retopologizing the car shell
13. Continuing the retopologizing process
14. Blocking in the edge flow
15. Filling in the gaps
16. Working on the next hole
17. Finishing the car shell
18. Beginning the unwrap process
19. Continuing the unwrapping process
20. Unwrapping the frame
21. Unwrapping the springs
22. Unwrapping spring connectors
23. Unwrapping the bumper, axle and tire
24. Unwrapping the wheel
25. Unwrapping the wheel pivot
26. Combining the UVs
27. Packing the UVs
28. Continuing the packing process
29. Checking the UVs
30. Baking the normal map
31. Finalizing the normal map
32. Assembling the low polygon car
33. Baking the ambient occlusion map
http://www.digitaltutors.com/tutorial/1203-Introduction-to-Modeling-for-Games-in-3ds-Max
Download File Size:3.18 GB