2013
Digital Tutors
Justin Marshall
02:15:00
English
In this series of tutorials, we will talk about some of the things Mudbox artists need to know when working in ZBrush. ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Mudbox for instance, finds that they need to be able to work on a project in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in ZBrush. We'll talk about how ZBrush deals with geometry and its 2.5D workflow. We'll talk about several of its geometry creation and concepting tools and explore the polypainting workflow. We'll cover brushes, UVs, layers, retopology, posing, and more. In the end you'll be able to take your Mudbox knowledge and/or project and continue to work in ZBrush. If there are any tools or functions you'd like to know more about, you can go through any of our multiple ZBrush tutorials to get a deeper look.
01. Introduction and project overview 01:22
02. ZBrush basics 08:28
03. Working with base geometry 10:01
04. Geometry creation techniques 10:22
05. Setting up reference images 06:04
06. Working with materials and lighting 11:11
07. Working with UVs in ZBrush 08:53
08. Texturing workflows 08:52
09. Using brushes 09:25
10. Painting with Spotlight 08:26
11. Working non-destructively 06:20
12. Retopology in ZBrush 09:36
13. Posing techniques 05:17
14. Baking maps from ZBrush 06:49
15. Polycount reduction 07:03
16. Integration with other applications 06:32
17. Rebuilding Mudbox projects 09:08
http://www.digitaltutors.com/tutorial/1416-ZBrush-for-Mudbox-Artists
Download File Size:3.18 GB