In this series of lessons, we will be exploring the core tools and
features of mental ray in Softimage.
Having a solid understanding of the features of mental ray is a crucial
step toward becoming an efficient and productive rendering artist in
Softimage. We will begin our training by learning several methods for
simulating realistic indirect lighting in Softimage, such as global
illumination, final gather, as well as Importons and Irradiance Particles.
We will also explore the use of caustics to simulate the light patterns
created as light passes through refractive surfaces. In addition, we
will also explore Image-based lighting techniques, camera and environment
shaders, utilizing render passes and render channels, as well as many
other tools and techniques that will allow you start rendering high
quality work for a multitude of projects.
http://www.digitaltutors.com/11/training.php?pid=135
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