In this series of lessons, you will be provided with the foundations of
working inside of MotionBuilder.
In this series of lessons, we'll learn the foundations of working inside
of MotionBuilder. We'll begin by familiarizing ourselves with MotionBuilder's
interface and how to load in files and other assets. We'll learn how to move
objects in 3d space and learn how to work with its Transport Controls for
playing back animation. We'll learn about its keyframing tools, like the
Key Controls and Fcurves window, for creating, polishing, and cycling
animation. We'll then discuss Characterization, which is the process of
making your characters ready for animation and retargeting. We'll learn
how to work with its advanced Control Rig and how to use its Pose Controls
to build performances faster. From there, we will learn how to work with
its robust animation layering system, how to set up cameras, and how to
create real-time movies for previews. This course will provide you with
the solid foundation you need to comfortably integrate MotionBuilder into
your production pipeline to create animation faster and easier.
http://www.digitaltutors.com/11/training.php?pid=78
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