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Digital Tutors Introduction to 3ds Max 2014 €20 buy download
2013
Digital Tutors
Multiple Authors
12:20:19
English
This in-depth 3ds Max 2014 tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at Digital-Tutors. Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest to follow 3ds Max training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that will be our central project for the remainder of this training. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Now this tutorial is designed for new 3ds Max users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows – getting to see the entire start-to-finish pipeline for this project – and by the end of this tutorial, we want you to be at a point where you can feel very comfortable using 3ds Max.
Chapters
01. Introduction and project overview
02. Breaking down the interface
03. Modifying the workspace
04. Viewport navigation
05. Viewport render modes
06. Selecting objects
07. Creating objects
08. Grouping and Parenting
09. Subobject modes
10. 3ds Max file management
11. Modeling Overview
12. Setting up reference images
13. Modeling the hull
14. Modeling the tail
15. Modeling the tail fins
16. Modeling the fenders
17. Modeling the jets
18. Modeling the hull top
19. Modeling the rotors
20. Modeling the stabilizers for the rotors
21. Modeling the fan blade assembly
22. Assembling the rotor parts
23. Modeling the rear landing gear
24. Modeling the front landing gear
25. Adding the hull details
26. Modeling the gun turret
27. Using symmetry and mirror
28. Modeling any final details
29. Using smoothing techniques
30. Material Overview
31. Adding materials to specific polygons
32. Using procedural textures
33. Nesting procedural textures
34. UV Basics
35. Bump map basics
36. Creating a complex UV
37. Managing symmetrical UVs
38. Exporting UVs
39. Rigging Overview
40. Cleaning up the asset working with groups and layers
41. Modifying pivots in 3ds Max
42. Building control objects
43. Creating custom parameters
44. Wiring parameters
45. Working with expressions
46. Controlling parameters with 3ds Max's Reaction Manager
47. Rigging the airship's front landing gear
48. Creating bone systems
49. Understanding inverse kinematics
50. Enveloping geometry
51. Making your rigs animator-friendly
52. Animation Overview
53. Creating and editing keyframes on the TrackBar
54. Managing keyframes in the Curve Editor, cycling animations infinitely
55. Path animation
56. Simulating crowds with Populate
57. Starting on the flight sequence
58. Finalizing the airship's blocking pass
59. Completing the movements of the airship's body
60. Enhancing our animation with Secondary Action
61. Wrapping up our work on the airship
62. Adding a shot camera
63. Completing our shot, creating real-time previews in 3ds Max
64. Dynamics Overview
65. Creating particles in 3ds Max
66. Fine-tuning particle behavior
67. Creating particle collisions
68. Basic particle shading
69. Finalizing particle shading
70. Rendering Overview
71. Overview of 3ds Max light types
72. Basic attributes of 3ds Max lights
73. Working with shadows
74. Image-based lighting in 3ds Max
75. Adjusting the Rendering Controls for 3ds Max objects
76. Rendering with mental ray materials in 3ds Max
77. Creating custom material libraries in 3ds Max
78. Rendering the final sequence from 3ds Max
http://www.digitaltutors.com/tutorial/1154-Introduction-to-3ds-Max-2014

Download File Size:3.86 GB


Digital Tutors Introduction to 3ds Max 2014
€20
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