2014
UDEMY
Bradley Wascher
01:55:00
English
This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of 3ds max. So if your in need of getting up to speed inside of Maya for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.
Overview of course 04:37
SECTION 1: Navigating Maya's UI
2 Basic UI Layout 05:13
3 Rotating, Zooming, Panning the Camera 01:26
4 Viewport Navigation 01:49
5 Creating Primitives 02:49
SECTION 2: Modeling Inside of Maya
6 Selecting different sub-object modes 03:47
7 Snapping / Pivot Adjustment 05:19
8 Marking Menus 04:21
9 Creating high poly models in Maya 04:48
10 Common Modeling Tools & Techniques Part 1 07:31
11 Common Modeling Tools & Techniques Part 2 09:16
12 Common Modeling Tools & Techniques Part 3 09:59
13 Using Symmetry 02:56
14 Smoothing groups inside of Maya 03:26
15 Creating and editing a custom shelf 04:38
16 Setting up a custom grid 01:56
17 Attributes Editor 03:36
SECTION 3: Maya's Material Editor
18 Using the Material Editor inside of Maya 05:57
19 Importing and viewing normal maps inside of Maya 03:33
SECTION 4: Unwrapping Inside of Maya
20 UV Editor Overview / Basic UV controls 06:35
21 UV Editor Overview / Basic UV controls part 2 08:02
22 Creating a second lightmap channel 02:49
SECTION 5: Baking Maps in Maya
23 Baking normal maps 05:02
SECTION 6: Conclusion
24 Course conclusion 01:21
https://www.udemy.com/3dsmax-to-maya/
Download File Size:482.38 MB