In this course, we'll cover methods for adding topology to
our new or pre-existing model to make creating mouth shapes
and expressions feasible.
For anyone focusing on animation, having a character to work
with is important. In a previous course, we went through the
process of building a basic character that we could use to
practice our animation. The character is meant to show action
and emotion through only the movement of the body. While this
is great practice for getting the most out of our character's
body movements, at some point we'll probably want to start
creating facial expressions and even make our character speak.
We'll use a variety of tools in Maya like the Split Polygon
Tool and the Insert Edge Loops tool to manually add and remove
edges and generally reroute the geometry as needed. We'll also
add geometry for the interior of the mouth and reassemble the
head with the existing body.
http://www.digitaltutors.com/09/training.php?cid=5&pid=294
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