This course introduces Mudbox, the Autodesk digital sculpting
suite, and teaches digital artists how to create realistic
assets in Mudbox, including 3D characters, immersive game
environments, and product designs. Author Ryan Kittleson
focuses on modeling, sculpting, and texturing, as well as
topics such as extracting normal maps and exporting assets to
Maya and 3ds Max for further rendering and animation.
The final chapter covers techniques for showcasing your work
in Mudbox.
Download File Size:1.88 GB