2012
Digital Tutors
Delano Athias
2hrs. 56mins.
English
http://www.digitaltutors.com/11/training.php?pid=768
In this set of 3ds Max tutorials we will delve into 3ds Max's Character Animation Toolkit plugin. We'll start by learning how to create a wide variety of rigs instantly using CAT's standard rig presets. We'll then learn tips and techniques for creating our own CAT rig. We also cover skinning, and afterwards learn how to save our rig as a custom preset with accessories. We'll learn about CAT IK/FK capabilities, and cover efficient animation techniques. We'll delve into CATMotion to generate and edit automated walk cycles, and finally conclude the course by exploring CAT's muscle system, learning how it can be used to enhance deformations, as well as how to add jiggle effects to the muscle for more realism. By the end of the tutorial, you'll have the skillset to use CAT confidently.
Lesson 1
Introduction and project overview
Lesson 2
What's CAT?
Lesson 3
How CAT's IK/FK systems operate
Lesson 4
Designing a custom CAT rig
Lesson 5
CAT naming conventions
Lesson 6
Finishing our custom skeleton
Lesson 7
Adding controls to a CAT rig
Lesson 8
Cleaning up the transforms of a CAT rig
Lesson 9
IKTarget controls
Lesson 10
Skinning workflows for CAT rigs
Lesson 11
Saving your custom CAT rig as a preset
Lesson 12
CAT animation workflows
Lesson 13
Adjustment layers and animation layer properties
Lesson 14
Saving CAT animations and poses
Lesson 15
Delving into CATMotion
Lesson 16
Working with CAT's muscle objects
Lesson 17
Adding jiggle effects to a muscle object
Download File Size:1.26 GB