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Digital Tutors Character Modeling Concepts in 3ds Max €20 buy download

2013
Digital Tutors
Joshua Kinney
6h12m
English
http://www.digitaltutors.com/11/training.php?pid=1028
In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines.
By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters.
1. Introduction and Project Overview
2. The importance of reference images and concepts
3. Modeling the arm using box modeling methods
4. Modeling the fingers
5. Modeling the palms of the hand
6. Attaching the hand to the arm
7. Blocking in the shoulder topology
8. Modeling the upper body
9. Blocking in the mid section
10. Finishing the mid section
11. Modeling the pelvis
12. Modeling the legs
13. Modeling the foot
14. Blocking in the topology of the eye
15. Blocking in the topology of the mouth
16. Blocking in the contour of the face
17. Building the eye socket
18. Modeling the mouth
19. Modeling the cheek bones
20. Filling the gaps of the face
21. Modeling the nose
22. Modeling the back of the head
23. Modeling and attaching the ear
24. Modeling the neck
25. Attaching the neck to the body
26. Modeling the interior of the mouth
27. Modeling the teeth
28. Detailing the character
29. Modeling the gi
30. Finishing the character

Download File Size:1.83 GB


Digital Tutors Character Modeling Concepts in 3ds Max
€20
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