Home| All soft| Last soft| Your Orders| Customers opinion| Helpdesk| Cart

Program Search:


Shopping Cart:




*Note: Minimum order price: €20
We Recommend:

Digital Tutors High Poly Robot Modeling For Games in 3ds Max €20 buy download
2013
Digital Tutors
Valentin Yovchev
15:18:32
English
In this 3ds Max tutorial we will explore different modeling techniques for high-poly model creation using floaters. Throughout these lessons we will explore how to block out basic shapes for our cartoon-ish robot following the sketches that we have. After that we will move on to block out the basic forms of the robot. We will then follow along with detailing those basic shapes and retopologizing them. We will continue adding floating geometry on top of them, and change some things on the fly. At the end of this 3ds Max training you will have solid understanding for high-poly modeling that is used in the game industry, as well as how to organize your final creation and pass it on to another artist who will make the low poly model from it and make normal and occlusion maps from it.
Chapters
01. Introduction and project overview
02. Robot sketches overview
03. Setting up the reference
04. Blocking overall body and arm joints
05. Blocking the arm and leg joint
06. Refining the chest and arms
07. Blocking the head and legs
08. Refining the arms and legs
09. Blocking the palm
10. Refining the palm and the arms
11. Refining the chest piece
12. Refining the middle chest piece
13. Setting up the chest for retopology
14. Blocking the head and arm joints
15. Blocking the rocket launchers
16. Blocking the back vents
17. Blocking the main polygons of the chest
18. Figuring out the chest topology
19. Blocking the back reactor piece
20. Capping the head and arm joints
21. Detailing head and arm joints
22. Blocking and detailing the rocket launchers
23. Blocking the rocket launcher outside piece
24. Refining the rocket launcher outside piece
25. Blocking the reactor outside piece
26. Refining the reactor and rocket pots
27. Blocking the holes for rockets
28. Detailing our rocket pots
29. Extending the rocket pots
30. Refining out the final rocket pots
31. Fixing edge flow problems on the rocket pots
32. Blocking out the basic rocket
33. Refining the rocket and adding bolts
34. Setting up the rockets in the rocket pots
35. Modeling out the reactor interior
36. Modeling the control board of the reactor
37. Adding more details to the control board
38. Finishing the control board
39. Cloning and positioning the control board
40. Blocking out the reactor core
41. Refining our complete reactor piece
42. Adding tubes to the rocket pots
43. Modeling out the vent floater
44. Detailing and positioning the vent floaters
45. Blocking out the major chest floater piece
46. Refining the big chest floater piece
47. Adding sphere detail bolts to the chest
48. Adding vents to the rocket pots
49. Edge refining the reactor and the chest
50. Refining the second big floater on the chest
51. Modeling the sphere joints
52. Modeling the high poly of the arm
53. Detailing the high poly of the arm
54. Editing the base mesh for the forearm
55. Modeling the basic high poly of the forearm
56. Modeling the forearm top piece mesh
57. Refining the forearm and blocking weapon
58. Modeling the weapon slide mechanism
59. Detailing the interior of the forearm
60. Blocking the gun barrel
61. Refining the interior of the forearm
62. Placing the forearm and fixing the interior
63. Modeling the final leg
64. Refining the final leg
65. Fixing the leg details and modeling the pelvis
66. Refining the pelvis mesh
67. Modeling the main floater for the pelvis
68. Adding vents to the pelvis mesh
69. Refining the floaters on the pelvis
70. Blocking the high poly head
71. Refining the head and blocking the eyes
72. Finishing the head and refining the eyes
73. Fixing the final head and tweaking the body
74. Blocking the palm and the finger joints
75. Modeling the fingers of the robot
76. Adding panels to the legs
77. Blocking out another floater mesh
78. Creating the main floater for the forearm
79. Unlinking and ungrouping the meshes
80. Adding smooth groups to the leg
81. Xforming the leg
82. Attaching the arm elements to pieces
83. Xforming the rocket pots
84. Xforming the bombs
85. Xforming the reactor of the robot
86. Linking the elements of the body
87. Setting up our final pose
http://www.digitaltutors.com/tutorial/1048-High-Poly-Robot-Modeling-For-Games-in-3ds-Max

Download File Size:5.22 GB


Digital Tutors High Poly Robot Modeling For Games in 3ds Max
€20
Customers who bought this program also bought:
  • Digital Tutors Depth-Based Compositing in After Effects (1 cd) €10
  • Digital Tutors Recreating a Character Sketch in Illustrator (1 dvd) €15
  • Digital Tutors Character Modeling Concepts in 3ds Max €20
  • Digital Tutors Modeling a High-Resolution Tank in 3ds Max €15

  • Home| All Programs| Today added Progs| Your Orders| Helpdesk| Shopping cart      





    9327 Fantasy & Sci-Fi eBooks Collection 9327 PDF Books eBook €60


    Cambridge University History Collection PDF eBooks €100

                       





    Intuit QuickBooks Enterprise Solutions 2021 €40


    Mindjet MindManager 2022 €22


    Chief Architect Premier X13 €50






    DxO PhotoLab 5 ELITE €25


    SketchUp Pro 2022 €30


    Corel Painter 2023 €40