2012
Digital Tutors
Chris Glick
2h26m
English
In this Professional Series course, we will explore some the techniques and concepts involved in creating a 3D camera animation from footage in NUKEX and cleaning up our footage for later compositing. This specific high-level course was designed to evolve your workflows and give you an in-depth look at creating a complete match move from scratch in NUKEX. The objectives for this fast-pace, intensive course include creating a 3D camera and scene to pass off to the 3D department and create a better piece of footage to give to the final compositors. By the end of this training, you'll have the ability to track your own shots in NUKEX and solve many common match moving and plate cleanup problems. Before we start, I recommend you have experience using NUKE and Maya. We will be moving at a quick pace, so if you're an artist not used to either of these applications, we have many courses to get you started and improve your skillset.
1. Introduction and project overview
2. Capturing the footage, camera settings and shooting tips
3. Matching moving with the camera tracker in NUKEX
4. Refining and testing the track in NUKEX
5. Using Retime and expressions to export our camera
6. Adding camera animation in Maya and re-exporting to NUKE
7. Creating geo with the Point Cloud Generator and Write Geo nodes
8. Projecting the back plate with the new camera animation in NUKE
9. Keying the sky with Keylight and Keyer nodes
10. Rotoscoping our ground alpha correctly
11. Rendering the sky replacement as a spherical projection
12. Color correcting our keyed edges to match the new sky
13. Extending the telephone pole using a card and frame hold
14. Removing unwanted cars by rotoing in the previous frame
http://www.digitaltutors.com/11/training.php?pid=668
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