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Digital Tutors Sculpting a Digital Maquette in ZBrush €15 buy download
2012
Digital Tutors
Federico Scarbini
5hrs. 43mins.
English
In this ZBrush tutorial we will go through the creation of a digital maquette from the very concept stage to the final high resolution sculpt. Throughout these lessons we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character's gesture. From there, we will then start the sculpting process defining primary forms and structure before adding secondary forms and muscles volumes. Finally we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI based light solutions to render the various passes to be used for the final illustration.
Lesson 1
Introduction and project overview
Lesson 2
Creating a base mesh with ZSpheres
Lesson 3
Starting to build the primary volumes
Lesson 4
Defining secondary volumes and muscles
Lesson 5
Detailing the muscle structures
Lesson 6
Continuing to add muscle detail
Lesson 7
First sculpt pass on the head
Lesson 8
Laying down the first stage of details
Lesson 9
Adding to the arms and forearms
Lesson 10
Refining the back muscles
Lesson 11
Creating fingers for our character
Lesson 12
Building the hands
Lesson 13
Using the CurveTriFill brush to create membranes
Lesson 14
Looking at various head shapes
Lesson 15
Cleaning the DynaMesh
Lesson 16
Working on the hands
Lesson 17
Defining tertiary details
Lesson 18
Continuing to add tertiary volumes on the body
Lesson 19
Adding a second stage of details
Lesson 20
Creating skin folds and wrinkles
Lesson 21
Building legs for our character
Lesson 22
Sculpting some details for the legs
Lesson 23
Starting to add some high frequency details
Lesson 24
Detailing the skin with more wrinkles
Lesson 25
Creating fine details for the face
Lesson 26
Using custom brushes to create veins
Lesson 27
Masking layers with Morph Target
Lesson 28
Posing our character
Lesson 29
Adding fur using FiberMesh
Lesson 30
Storing masks in layers
Lesson 31
Starting to add lighting for our character
Lesson 32
Continuing to light our character
Lesson 33
Looking at the final render settings
http://www.digitaltutors.com/11/training.php?pid=735

Download File Size:1.3 GB


Digital Tutors Sculpting a Digital Maquette in ZBrush
€15
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