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New Riders Digital Texturing and Painting by Owen Demers PDF eBook €10 buy download
Year: 2001
Author: Owen Demers
Genre: CG PHOTOSHOP
Publisher: New Riders
ISBN: 978-0735709188
Language: English
Format: PDF
Number of pages: 339
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
From the Publisher
If you are involved in the world of 3D in any way—or even if you're simply a student of art and design theory—please take a look at this book. It's an amazing piece of work, exploring the theory and practice of applying texturing maps and paint effects to models and scenes. Yet somehow that doesn't do the book justice, possibly because author Owen Demers grounds his discussion in such solid fundamental ground that the book comes off as equal parts museum catalog, art school text, and industry profile. Face it, most 3D students and professionals have limited skill sets in art theory; yet these people are expected to turn out ever-higher quality work to keep up with audience expectations. We're beyond the days of dancing gasoline pumps... the release of Final Fantasy signals a new benchmark for mass-audience expectations of realistic quality in 3D. Want to know how to do this stuff right? Check out [digital] Texturing & Painting. Each edition of the New Riders [digital] series addresses a distinct discipline: Character Animation; Lighting & Rendering; and now Texturing & Painting (editions on modeling, compositing, and more are in development). What makes Owen Demers such an expert? He's the guy behind the incredible surface texturing in Bingo, the proof-of-concept digital short made with Alias|Wavefront's Maya when it first released. I still remember people walking out of the theatre at SIGGRAPH shaking their heads in disbelief after seeing the hair, the pores on the skin of the characters... "How did they DO that?" Owen teaches you what you need to know before you fire up your software.
lntroduction 2
The Fine Art of Seeing and Dissecting 14
Reference Materials, Textures, and Practical Stun 56
Color Theory 92
Paintings 120
Making Decisions 148
The Project: Technical Preparation 198
The Bandana. A Simple Tile and Scanned Texture 212
Steel Braided Hoses: Small Tilcablc Texture 220
The Tire: Adding Detail with Displacement Map 232
Axle's Face: Texturing Polygons 244
The Coggles: Procedural Textures 256
The Car Body: Cornplexity of Texture 278
The Fin: Texturing Uneven Surfaces 292
Axle's Chest: Sculpting, Lighting and Projections 304
Wrap Up: Some Things to Think About 318
Reading List 324
Index 327

Download File Size:36.87 MB


New Riders Digital Texturing and Painting by Owen Demers PDF eBook
€10
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