Year: 2013
Author: Tony Mullen
Genre: Tutorial
Publisher: John Wiley & Sons, Inc.
ISBN: 978-1-118-27540-5
Language: English
Format: epub
This book is an attempt to cover functionality in Blender that has not been sufficiently dealt with in other books and to cover specific workflow topics that will help intermediate Blender users boost their productivity and improve the quality of their work. The functionality of Blender is so extensive that even with the available books and training materials, there remains a great deal that has not received the attention it deserves.
For this reason, the subject matter covered here is broad. The first part of the book is the most varied, with chapters on a wide variety of Blender 3D features. The second part of the book focuses on Python and scripting for Blender, and the third part of the book deals with the Blender Game Engine. The only background that is assumed is an intermediate or advanced level of standard Blender usage. No knowledge of Python or the game engine is required. By the end of the book, you will have an advanced skill set in both of these areas, as well as numerous new insights in other areas of Blender.
Chapter 1: Working in Blender
Chapter 2: Working with Textures and Materials
Chapter 3: Sculpting and Retopo Workflow
Chapter 4: Rendering and Render Engines
Chapter 5: Getting Flexible with Soft Bodies and Cloth
Chapter 6: Working with Particles
Chapter 7: Volumetric Fluid, Smoke, and Fire
Chapter 8: Bullet Physics and the Blender Game Engine
Chapter 9: Compositing with Nodes
Chapter 10: Advanced 3D/Video Compositing
Chapter 11: Working with the Video Sequence Editor
Chapter 12: The Blender-Python Interpreter
Chapter 13: Python Scripting for Blender
Chapter 14: Creating Assets for the Blender Game Engine
Chapter 15: Making Things Happen in the Game Engine
Download File Size:28.97 MB