Year: 2008
Author: Andrew Gahan
Genre: 3D GRAPHICS
Publisher: Focal Press
ISBN: 024081147X
Language: English
Format: PDF
Number of pages: 624
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.
Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
--The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.
--Easy to follow steps with theory, explanations, and exercises.
--"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .vii
Chapter 1 Creating a Box Using 3ds Max (Andrew Gahan) . . . . . . . . . . . . . .1
Chapter 2 Creating an Oil Drum Using 3ds Max (Andrew Gahan) . . . . . 19
Chapter 3 Creating Texture Maps from Photographs Using
Photoshop (Andrew Gahan) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Chapter 4 Creating Normal Maps Using Photoshop and
Crazy Bump (David Wilson) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Chapter 5 Concept Art (Jason Patnode) . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Chapter 6 Anatomy (Jason Patnode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Chapter 7 A Basic (Game) Art Education (Luke Ahearn) . . . . . . . . . . . . . 133
Chapter 8 The Basic 3D Kit Using Maya (Jean-Marc Gauthier) . . . . . . . 165
Chapter 9 Pipeline and Modeling Guidelines Using Maya
(Jason Patnode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Chapter 10 Overview of Maya (Jason Patnode) . . . . . . . . . . . . . . . . . . . . . . 235
C hapter 11 Introduction to ZBrush Modeling (Jason Patnode) . . . . . . . 297
Chapter 12 Designing Your First Biped Character Using
Photoshop and Maya (Cheryl Cabrera) . . . . . . . . . . . . . . . . . . . 315
Chapter 13 Creating Your First Biped Character: Modeling
Basics Using Maya (Cheryl Cabrera) . . . . . . . . . . . . . . . . . . . . . 349
Chapter 14 Creating Your First Biped Character:
Facial Expressions Using Maya (Cheryl Cabrera) . . . . . . . . . . 435
Chapter 15 Creating Your First Biped Character:
Shading and Texturing Basics Using Maya
(Cheryl Cabrera) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Chapter 16 High Poly and Low Poly Character Modeling
Using 3ds Max and Photoshop (Tom Painter) . . . . . . . . . . . . . 469
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 597
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