2012
Digital Tutors
Pankaj Malik
1h41m
English
Throughout this Maya tutorial we will explore the technique of creating realistic sparks and fluid flames using Maya classic particles and Maya 2D fluids. We will also examine useful references and videos to study the behavior and shading in our simulations.
Along the way, you will learn the utilization of shading networks and utilities to produce the shading of particles and fluids. We will also cover the technical idea and theories on attributes of fluids and by the end of this tutorial you will have a sound understandings of particle and fluid dynamics.
1. Introduction and project overview
2. Creating of particles using emitters
3. Particle collision event editor
4. Controlling physics
5. Looking at the aesthetics of sparks
6. Using software render particles
7. Building shading networks
8. Establishing our final shot
9. Blocking out simulations
10. Placing our fluid and fluid emitter
11. Creating smoke
12. Creating the final compositions
http://www.digitaltutors.com/11/training.php?pid=874
Download File Size:975.11 MB