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Digital Tutors Creating Concept Vehicles in Maya €15 buy download

2008
Digital Tutors
Justin Marshall
06:53:00
English
Learn an artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists. Popular highlights include: Conceptual Development; Solutions to Design Challenges; Polygon Modeling Techniques; Using Smooth Preview; Converting Smooth Preview to Polygons; Thumbnails to Complete Designs; Using 3D to Pre-visualize Models; Automotive Terminology and Design; Creating Creases with Edge Loops; Adding Realism with Detail; UV Mapping Techniques; Applying Chrome Surface Materials; Building Car Paint Materials; Creating Brushed Metal Effects; Using the Text tool; Rendering with Final Gather; Adding HDRI Lighting; Texture Creation in Photoshop; Creating Tiled Bump Map; Building Textures with UV Snapshots; Manipulating Edge Flow with Split Polygon Tool; Creating Fitted Panels; Adding Glowing Panels.
Lesson 1
Working out rough designs on paper
08:07
Lesson 2
Using 3d thumbnails to flesh out the design
04:47
Lesson 3
Blocking in the main body of the car
10:00
Lesson 4
Refining the rough shape of the car
11:37
Lesson 5
Finishing the main shape of the car
10:55
Lesson 6
Refining crease lines
11:47
Lesson 7
Defining the front grill
10:27
Lesson 8
Sharpening the crease lines
13:45
Lesson 9
Cutting body panels apart
04:34
Lesson 10
Creating grill insets
11:13
Lesson 11
Creating wing insets
12:52
Lesson 12
Building the scoops
05:04
Lesson 13
Building the front wings
12:00
Lesson 14
Finishing the wings
09:43
Lesson 15
Detailing the canopy
08:30
Lesson 16
Finishing the canopy
10:35
Lesson 17
Shaping the engine
07:50
Lesson 18
Detailing the engine
09:21
Lesson 19
Adding external engine details
10:04
Lesson 20
Finishing engine details
13:21
Lesson 21
Adding scoop and vent interior detail
07:05
Lesson 22
Building small front wings
07:28
Lesson 23
Modeling the headlight area
14:09
Lesson 24
Building the headlight details
10:11
Lesson 25
Finishing the headlight details
15:58
Lesson 26
Building the taillight area
06:50
Lesson 27
Reusing geometry to finish the taillights
06:12
Lesson 28
Detailing the wheels
11:23
Lesson 29
Finishing the grill area
11:24
Lesson 30
Building the interior
12:16
Lesson 31
Finishing the back end
14:53
Lesson 32
Adding finishing touches
18:40
Lesson 33
Applying car paint materials
14:46
Lesson 34
Setting up an HDRI dome
03:58
Lesson 35
Adding a chrome material to the bright work
08:34
Lesson 36
Continuing to add materials
13:01
Lesson 37
Laying out UVs
10:35
Lesson 38
Creating the grill texture in Photoshop
04:56
Lesson 39
Building the headlight texture
08:35
Lesson 40
Creating the tire tread bump map
09:57
Lesson 41
Rendering with Final Gather
05:54
http://www.digitaltutors.com/11/training.php?pid=3518

Download File Size:2.15 GB


Digital Tutors Creating Concept Vehicles in Maya
€15
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