2005
The Gnomon Workshop
Alex Alvarez
>8h
English
This 2-disc set takes an in-depth look at the design and creation
of a detailed character head using Pixologic’s ground breaking software ZBrush.
In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using
Zspheres and ZBrush’s arsenal of sculpting and detailing tools. Beginning with
primitive shapes derived from Zspheres, the primary forms of the head are
quickly blocked out to determine general proportion and design. Alex then
refines the eyes, ears, nose, mouth and horn regions before moving into
Projection Master to create surface details. Once the geometry is complete,
the use of ZBrush as a texturing tool is demonstrated in the creation of high-
resolution bump, color and specular maps. The creation of custom tileable
Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion,
Alex shows how to integrate geometry, displacements and textures using
Maya's native renderer and Mental Ray. Every step of the process is shown
using real-time and timelapse video.
http://www.thegnomonworkshop.com/store/product/2/#.UZzpEcgjWyM
Download File Size:11.21 GB