2011
digital-tutors
Kyle Green
1h8m
English
In this course we will be teaching you essential terms, definitions and workflows to help you build a solid foundation for material and texture creation in Softimage We will start off by explaining what a shading network is, and why is it such a powerful way to work. We will then begin exploring the Material Manager, which is where you will be creating your Softimage shading networks and we will be covering many of the features, the workflows, and the concepts that will allow you to successfully begin creating your own shading networks in Softimage.
1. Introduction and project overview
2. Understanding Softimage shading networks
3. Using the Material Manager in Softimage
4. Connecting and disconnecting shading nodes
5. Working with Property Pages in Softimage
6. Cleaning and organizing shading networks
7. Assigning and viewing materials on Softimage geometry
8. Customizing the Softimage Shaderball preview
9. Understanding the importance of UVs in Softimage
10. Creating your first shading network in Softimage
11. Adding bump maps to Softimage shading networks
http://www.digitaltutors.com/11/training.php?pid=510
Download File Size:254.46 MB