2012
Digital Tutors
Gabriel Betancourt
01:44:00
English
IIn this tutorial, you will learn about baking light maps and compositing them for game environments. From this course, you will learn to generate light maps for any project's environment, or bake ambient occlusion into our geometry.
We will learn how to gain more control over the color and quality of our lighting by rendering in passes, compositing them, and making tweaks by hand as we go. Then we will be able to see our lighting in Maya's real-time display, rotate it at 360 degrees and view it at every angle fast and easy.
Lesson 1
Introduction and project overview
00:55
Lesson 2
Choosing a sky and creating our sky dome
13:28
Lesson 3
Breaking down the scene
11:58
Lesson 4
Creating UV layouts and multiple sets
08:42
Lesson 5
Assigning bake sets
07:10
Lesson 6
Ambient occlusion passes
12:37
Lesson 7
Direct light and bake shadows
16:13
Lesson 8
Baking global illumination using mental ray
05:28
Lesson 9
Baking final gather with mental ray
05:56
Lesson 10
Baking vertex to geometry
07:20
Lesson 11
Compositing light maps using Photoshop
06:58
Lesson 12
Displaying real-time lighting
07:44
http://www.digitaltutors.com/tutorial/846-Baking-Light-Maps-for-Game-Environments-in-Maya-and-mental-ray
Download File Size:1.31 GB