2009
Digital Tutors
Justin Marshall
00:54:01
English
In this course we will use a number of NURBS techniques to build a skateboard in 3ds Max. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we'll explore hard surface modeling by using a variety of NURBS and spline tools and techniques in 3ds Max to build a skateboard. We'll go over tools like fillets, making NURBS primitives, and using splines. Upon completion, you'll have a taste of the NURBS building process in 3ds Max and be able use these tools in your own projects.
Chapters
01. Introduction and project overview
02. Building the deck of the skateboard
03. Adding thickness to the deck
04. Building a base for the truck
05. Building the truck pieces
06. Modeling a smooth transition on the truck pieces
07. Adding wheels and bolts
08. Finishing the skateboard
http://www.digitaltutors.com/tutorial/126-Modeling-Hard-Surfaces-with-NURBS-in-3ds-Max
Download File Size:219.12 MB