2009
Digital Tutors
Justin Marshall
02:07:09
English
In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together. We'll start by creating the base axe geometry from scratch in 3ds Max. We'll then completely sculpt and paint the axe in ZBrush using a variety of techniques. To finish up, we'll generate maps for the color and sculpted detail and reapply those in 3ds Max. In the end, you'll have a better understanding of the workflow of building and sculpting high resolution props and set pieces with 3ds Max and ZBrush and creating usable assets from them.
Chapters
01. Introduction and project overview
02. Building the head of the axe
03. Modeling the axe handle and grip
04. Modeling the guard and laying out UVs for the grip
05. Importing geometry with smoothing groups into ZBrush
06. Sculpting the axe head
07. Finishing the axe head sculpting
08. Polypainting the head of the axe
09. Detailing the axe handle
10. Detailing the axe handle grip
11. Detailing the handle guard
12. Exporting geometry and maps from ZBrush
13. Assembling the axe in 3ds Max
14. Painting and applying specular maps
http://www.digitaltutors.com/tutorial/152-Creating-Game-Weapons-in-3ds-Max-and-ZBrush
Download File Size:545.13 MB