2013
Digital Tutors
Joshua Kinney
02:19:31
English
In this series of UDK tutorials we are going to learn the core fundamentals of working with Kismet in UDK to give you a strong understanding of how this powerful system works. To start, we'll learn about the interface and how to navigate the Kismet editor. After that we'll learn how to work with sequences and create a simple toggleable light. Then we'll ramp up the course by completing several mini projects that are common in most single player games, like doors, elevators, enemy behaviors, puzzles, cinematics and boss battles. Each mini project will have it's own set of challenges and will allow us to explore many of the common sequence objects found in Kismet. So by the end of this UDK training, you'll have a very strong core understanding of how to create gameplay using Kismet in UDK.
Chapters
01. Introduction and project overview
02. Breaking down the interface
03. Working with sequences
04. Creating a proximity door
05. Creating an elevator
06. Spawning sentries
07. Creating sentry movement
08. Adding the combat loop
09. Creating a locked door
10. Beginning the puzzle
11. Setting up the puzzle logic
12. Setting up the cinematic actor
13. Setting up the cinematic camera
14. Creating the boss battle
http://www.digitaltutors.com/tutorial/1076-Creating-gameplay-elements-using-kismet
Download File Size:1.16 GB