2009
Digital Tutors
Kyle Green
1 hrs. 59 min.
English
In this course we will discuss Maya's General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we'll be exploring.
1. Array Mapper Node
2. General Utilities - Bump 2d Node
3. General Utilities - Bump 3d Node
4. General Utilities - Condition Node
5. General Utilities - Distance Between Node
6. General Utilities - Height Field Node
7. General Utilities - Light Info Node
8. General Utilities - Multiply Divide Node
9. General Utilities - 2d Placement Node
10. General Utilities - 3d placement Node
11. General Utilities - Reverse Node
12. General Utilities - Plus Minus Average Node
13. General Utilities - Projection Node
14. General Utilities - Set Range Node
15. General Utilities - UV Chooser Node
16. General Utilities - Stencil Node
17. General Utilities - Sampler Info Node
http://www.digitaltutors.com/tutorial/257-Maya-Rendering-Nodes-Reference-Library-General-Utilities
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