2011
BlenderCookie
21hrs
English
Following up our previous Vehicle Training Series, Jonathan has begun production on our next big series! This time around he is tackling low poly character creation for game environments. With a little help from Tim Von Rueden on the concept, logistical support from Wes, and game industry consultation from Chan Sarinyamas, Jonathan is locked in on production and we are now ready to start taking pre-orders!
In an estimated 10-15 hours of training material, Jonathan will take you through, step-by-step, the entire work-flow of creating a low poly, game-ready character. Starting from concept art and modeling sheets, you’ll go through the sculpting, retopologizing and normal map baking in Blender, then move on to GIMP for texturing, and then back to Blender for rigging and animation. Finally, you’ll go through the steps needed to export the character to Unity 3D.
Modeling the Basemesh
Sculpting and High Poly Modeling
Retopologizing the Character Model
UV Unwrapping the Lowpoly Character Model
Texturing the Lowpoly Character
Rigging the Character in Blender
Animation
Exporting the Character to Unity 3D
http://cgcookie.com/blender?s=Low+Poly+Character+Creation&s_type=tutorials
Download File Size:9.96 GB