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Digital Tutors Creating a Retro Space Girl in Maya and MODO €15 buy download
2013
Digital Tutors
Maxim Fleury
02:40:00
English
In this tutorial we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end. Throughout these lessons we will learn about concept, gathering reference, and using that reference to block out your shape or character. We will then take this concept into ZBrush for a quick displacement pass. Finally, we will learn about MODO and how to set up our shaders and textures in that package. Once we're happy with our settings we will render out a beauty still of our model. At the end of this tutorial you will have a better understanding of the process of taking a rough concept piece and turning it into a stylized 3D render, and will have learned some new techniques along the way.
Lesson 1
Introduction and project overview
01:07
Lesson 2
Concept and reference
05:23
Lesson 3
Taking the reference into Maya
09:58
Lesson 4
Starting on the head model
10:52
Lesson 5
Adding lashes and eyebrows
11:18
Lesson 6
Continuing with the blockout of our model
05:47
Lesson 7
Creating futuristic hair for our character
10:30
Lesson 8
Refining our character and adding detail
07:43
Lesson 9
Detailing the backpack
11:56
Lesson 10
Finishing our first pass
10:55
Lesson 11
Adding UVs and exporting
09:46
Lesson 12
Doing a quick sculpt
12:00
Lesson 13
Importing into MODO
10:10
Lesson 14
Getting to know the shader tree in MODO
09:04
Lesson 15
More about shading and painting textures in MODO
10:05
Lesson 16
Looking at the shaders used in our final scene
10:07
Lesson 17
Looking at the lighting setup and render settings
04:36
Lesson 18
Creating our final image
04:57
http://www.digitaltutors.com/tutorial/1197-Creating-a-Retro-Space-Girl-in-Maya-and-MODO

Download File Size:1.3 GB


Digital Tutors Creating a Retro Space Girl in Maya and MODO
€15
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