2013
InfinitiveSkills
Robert Wiebe
08:30:00
English
In this Unity 3D Game Development training course, expert author Robert Wiebe introduces you to the fundamentals of 3D game design with the Unity engine. This tutorial is designed with the absolute beginner in mind; no prior experience with Unity is required.
You will start by exploring the Unity interface, and learning how to manipulate objects in the editor. Throughout this video training course, you will be putting what you learn to immediate practice by creating an actual game - Coconut Hut. Robert teaches you how to import assets for the game, apply physics to objects in the game, and how to combine assets to create complex objects. You will implement behaviours, learn to develop Boo, JavaScript and C# scripts, add animation and manage lighting for the game. Finally you will render and build the game for distribution.
Once you have completed this video tutorial for Game Development with Unity 3D, you will have a strong grasp of the fundamentals needed to build a functional game using the Unity 3D engine.
01. Introduction
0101 What Is Unity And Who Uses It?
0102 What You Should Expect From This Video Series
0103 3D Modelling And Image Editing In This Series
02. Using The Interface
0201 Creating A New Unity Project
0202 Layouts, Panes And Tabs
0203 Scene
0204 Hierarchy
0205 Project
0206 Inspector
0207 Game
0208 Other
03. Manipulating Objects
0301 Selecting
0302 Moving
0303 Rotating
0304 Scaling
0305 Snapping
0306 Parenting
04. Importing And Exporting Assets
0401 Types Of Assets - Part 1
0402 Types Of Assets - Part 2
0403 Importing 3D Models
0404 Importing Audio
0405 Importing Textures - Part 1
0406 Importing Textures - Part 2
0407 Importing Scripts
0408 Asset Packages
05. Setting The Scene
0501 Adding Components To A Game Object
0502 Realistic Terrain
0503 The Scene Border
0504 Catch All Zone - Part 1
0505 Catch All Zone - Part 2
0506 Catch All Zone - Part 3
0507 Catch All Zone - Part 4
06. Physics
0601 Rigid Bodies And Colliders - Part 1
0602 Rigid Bodies And Colliders - Part 2
0603 Physics Material
0604 Cloth - Part 1
0605 Cloth - Part 2
0606 Rag Doll
07. Combining Assets
0701 Texture Atlases
0702 Materials
0703 3D Modelling Programs
0704 Prefabs
08. Populating The Scene
0801 Adding Meshes
0802 Marking Meshes As Static
09. Behaviour Scripting
0901 Languages - Part 1
0902 Languages - Part 2
0903 Languages - Part 3
0904 Game Objects
0905 Procedural Object Instantiation - Part 1
0906 Procedural Object Instantiation - Part 2
0907 Pickup And Scoring - Part 1
0908 Pickup And Scoring - Part 2
0909 Pickup And Scoring - Part 3
0910 Pickup And Scoring - Part 4
10. Culling
1001 Camera Culling
1002 Distance Culling
1003 Occlusion Culling
11. Animation
1101 Procedural Animation
1102 Unity Animation
1103 Procedural Character Animation - Part 1
1104 Procedural Character Animation - Part 2
1105 Procedural Character Animation - Part 3
1106 Mecanim Character Animation - Part 1
1107 Mecanim Character Animation - Part 2
1108 Mecanim Character Animation - Part 3
1109 Mecanim Character Animation - Part 4
12. Let There Be Light
1201 Render Settings Ambient Light
1202 Sun And Moon Directional Light
1203 Point Light And Local Illumination
1204 Fixing Lighting Bugs
1205 Spot Light - Part 1
1206 Spot Light - Part 2
1207 Emissive Material
1208 Baking The Light Map
13. GUI
1301 Unity GUI - Part 1
1302 Unity GUI - Part 2
1303 Third Party GUI
1304 GUI Directions
14. Final Touches
1401 Cross Platform Settings
1402 Resolution And Presentation
1403 Game Icon
1404 Game Splash Image
1405 Other Settings
1406 Building Standalone Apps For Mac, Windows, And Linux
15. About The Author
1501 About Robert Weibe
http://www.infiniteskills.com/training/learning-game-development-with-unity-3d.html
Download File Size:2.13 GB