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Lynda.com Vehicle Rigging in Maya with Adam Crespi €15 buy download

2013
Lynda.com
Adam Crespi
03:40:00
English

Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects. Author Adam Crespi starts with an overview of parenting and hierarchy, moving into separating the model into working components. From there, you'll learn about creating controllers, constructing functioning wheel assemblies, and constraining the suspension. Expressions are used to tie the rig components together and add a degree of autonomous motion and rotation. Last, a bonus chapter on materials shows how to add realistic shaders onto the car and tie the controls to functionality such as operable headlights and taillights.
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
Topics include:
Opening and accessing the model
Scaling a model uniformly
Creating and cloning controllers
Parenting the tires and hubs
Controlling the suspension
Stitching the rig together
Writing expressions for the wheels, steering, and body
Adding brake lights and turn signal controls
Creating chrome, rubber, and glass shaders
Applying interior finishes

Introduction 3m 54s
Welcome 59s
What you should know before watching this course 28s
Using the exercise files 2m 27s
1. Sizing and Zeroing the Model 38m 54s
Opening and assessing the model 15m 50s
Scaling a model uniformly 6m 52s
Separating and naming wheels 8m 46s
Setting wheel pivots 3m 8s
Checking the model for geometry problems 4m 18s
2. Creating the Controllers 18m 36s
Creating and cloning wheel controllers 8m 54s
Adding steering locators 3m 59s
Creating steering, body, and master controllers 5m 43s
3. Assembling the Wheels 36m 47s
Overview of wheel organization 4m 22s
Parenting the tires and hubs 3m 28s
Flattening the tires to the road 6m 20s
Adding tire deformation controls 11m 14s
Parenting and constraining the suspension 11m 23s
4. Stitching the Rig Together 24m 39s
Parenting the wheel assemblies 2m 37s
Parenting the body 2m 19s
Writing expressions for the wheels 8m 7s
Writing expressions for the steering and body 7m 26s
Limiting rotation of the steering and body 4m 10s
5. Additional Functionality and Control 39m 10s
Custom attributes for overspin on the drive wheels 6m 39s
Creating normal and bright headlight controls 9m 37s
Adding brake light and turn signal controls 7m 33s
Connecting self-illumination and lights to controllers 15m 21s
6. Finishing Touches 55m 38s
Exploring the mental ray Car Paint shader 15m 1s
Creating chrome, rubber, and glass 9m 49s
Applying interior finishes 9m 27s
Working with headlight and taillight textures 5m 12s
Creating a car camera rig 16m 9s
Conclusion 40s
Next steps 40s

http://www.lynda.com/Maya-tutorials/Vehicle-Rigging-Maya/133340-2.html



Download File Size:1.05 GB


Lynda.com Vehicle Rigging in Maya with Adam Crespi
€15
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  • Art Of Rigging Vol.1 eBook €5

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