2013
Digital Tutors
Joshua Kinney
03:15:00
English
In this series of tutorials we will cover how to create vegetation for games. To begin we'll start out small by creating grass. We'll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we'll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we'll learn how to create a low polygon tree. We'll go through the process of modeling, sculpting and texture our tree. We'll also look at a method used to create branches. Finally, we'll end the course by learning how to add our grass and tree into the terrain system in Unity.
01. Introduction and project overview 00:55
02. Creating the grass splines 07:57
03. Modeling the grass geometry 09:42
04. Finalizing the high poly grass 14:50
05. Baking the grass textures 11:03
06. Combining the grass texture 06:22
07. Modeling the grass game resolution mesh 05:18
08. Modeling the tree base mesh 17:50
09. Sculpting the major forms 14:25
10. Refining the major forms 17:42
11. Painting the tree 09:29
12. Unwrapping the tree 23:19
13. Baking the tree textures 12:30
14. Assembling the branches 10:12
15. Baking the branch textures 11:03
16. Assembling the tree and branches 12:12
17. Adding our foliage to Unity 10:28
http://www.digitaltutors.com/tutorial/1449-Creating-Vegetation-for-Games-in-3ds-Max-and-Mudbox
Download File Size:2.72 GB