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Digital Tutors Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK €15 buy download

2013
Digital Tutors
Clinton Crumpler
03:45:00
English

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds.
In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time.

Lesson 1
Introduction and project overview
01:01
Lesson 2
Modeling the high poly chain
11:13
Lesson 3
Modeling the low poly chain
07:54
Lesson 4
UVing the low poly chain
03:22
Lesson 5
Baking chain normal map using xNormal
05:57
Lesson 6
Baking chain normal map using Maya
05:32
Lesson 7
Baking normals onto a plane
08:28
Lesson 8
Importing meshes into UDK
03:00
Lesson 9
Creating chain normal map using Photoshop
10:20
Lesson 10
Creating chain normal map using nDo2
03:41
Lesson 11
Creating whole chains on a poly plane
05:04
Lesson 12
Chain preparations in UDK
05:36
Lesson 13
Creating diffuse, rust, chrome, and cloud maps
10:34
Lesson 14
Chain diffuse material setup in UDK
08:31
Lesson 15
Chain specular material setup in UDK
04:33
Lesson 16
Chain rusted version material setup in UDK
10:41
Lesson 17
Chain creation recap
01:37
Lesson 18
Modeling ropes
08:13
Lesson 19
Generating rope maps using 3D models
01:29
Lesson 20
Generating more rope maps
01:54
Lesson 21
Creating gradients and patterns
06:01
Lesson 22
Creating rope normal maps using only Photoshop
06:27
Lesson 23
Creating the rope diffuse map
05:34
Lesson 24
Adding detail to the rope diffuse map
04:52
Lesson 25
Adding detail to the rope normal maps
07:38
Lesson 26
Creating a low poly rope mesh
06:52
Lesson 27
Setting up the basic rope material
08:00
Lesson 28
Adding bump offset to the rope material
06:59
Lesson 29
Adding displacement to the rope material
10:18
Lesson 30
Creating advanced ropes with deformers and curves
09:57
Lesson 31
Creating the low poly advanced rope shapes in ZBrush
13:21
Lesson 32
Finishing the creation of the advanced rope asset
02:42
Lesson 33
UDK Spline actors
05:37
Lesson 34
Creating vines
07:58
Lesson 35
Finalizing the vines asset
04:57

http://www.digitaltutors.com/tutorial/1298-Creating-Game-Ready-Chains-Ropes-and-Vines-in-Maya-and-UDK



Download File Size:1.79 GB


Digital Tutors Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK
€15
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