2013
Digital Tutors
Justin Marshall
00:30:00
English
In this course we will learn to use the Decimation Master to export high resolution models from ZBrush. When building models in ZBrush, you may want to take your sculpted mesh into another application for number of reasons such as the opportunity to create a nice render using mental ray or RenderMan or to calculate your normal or displacement maps in another application. The Decimation Master plug-in will allow you to reduce the poly count of your sculpts in ZBrush while visually retaining all of the high resolution detail in the model. In this course we'll go over everything you need to know to get up and running with this powerful plug-in.
1. Introduction and project overview 01:04
2. Loading Decimation Master 02:17
3. Changing decimation settings 03:16
4. Preprocessing your mesh 02:58
5. Decimating the geometry 08:17
6. Using Decimation Master with masks 03:46
7. Taking polypainting into account 02:39
8. Exporting SubTools as a single object 04:05
http://www.digitaltutors.com/tutorial/146-Using-the-Decimation-Master-in-ZBrush
Download File Size:308.18 MB