2015
Digital Tutors
Jeannot Landry
16h 47m
English
In this series of Blender tutorials we'll look at how to create a character following an animation pipeline as if we were in a team production.
We'll first start by creating a puppet-based on a concept and then rig it for animation. Then we'll create our character model using a mix poly extrude and box model techniques. We'll then create facial expressions using shapekeys and bone drivers.
We'll also rig the character by combining two rigging techniques as well as enhancing deformations with shapekeys, drivers and muscle bones. We'll also create and model dynamic elements such as cloth, fur and hair to further aid the animation process.
Finally, we'll create all the textures, materials and nodes for cycles rendering. By the end of this Blender training you'll have acquired knowledge on how to create your own characters following a team production process.
http://www.digitaltutors.com/tutorial/2034-Creating-a-Production-Ready-Character-in-Blender
Download File Size:7.15 GB