2014
Digital Tutors
Janathan Daley
4h 32m
English
Throughout this Unreal Engine 4 tutorial we'll learn techniques for using the advanced features of the Blueprint visual scripting system in Unreal Engine.
We'll program robust and scalable gameplay systems all without the need to write a single line of code. Through these exercises, you’ll gain a better understanding of the immense power of the Blueprint visual scripting language.
By the end of this Unreal Engine 4 training, you’ll have a firm foundation of how Blueprint is fundamental to the way gameplay is programmed into games.
1 Introduction and project 00:51
2 Default map and player setup 08:16
3 Create Blueprint to be base class for pickups 09:56
4 Finishing base class and creating subclasses 09:58
5 Using Construction Script and inheritance to create unique behavior 10:24
6 Adding materials to the pickups to create an enumeration 11:33
7 Overview of the GameMode 10:38
8 Implementing Blueprint Interface function in GameMode 09:38
9 Tracking player pickups and testing 11:22
10 Creating an Actor Blueprint to communicate the number of remaining pickups 10:29
11 Using Construction Script to set default values for variables 09:19
12 Creating and implementing Interface Messages in Blueprint 09:34
13 Implementing complex functions through Blueprint Interfaces 09:56
14 Rotating scene components towards the player 10:28
15 Implementing the core functionality of the Key Giver Blueprint Actor 11:16
16 Continuing to implement the core functionality of the Key Giver Blueprint Actor 11:00
17 Completing the implementation of the Key Giver Blueprint Actor 10:53
18 Setting up the components of the Door Blueprint Actor 11:06
19 Creating a Blueprint Interface to interact with Blueprints 05:27
20 Implementing player interactivity for the Door Blueprint Actor 10:04
21 Creating a procedural animation using a timeline 10:38
22 Using a line trace to interact with the game world 11:54
23 Using Blueprint Interfaces to simplify scripting 11:09
24 Creating a simple user interface with the HUD Blueprint 11:52
25 Creating the Blueprint Actor 08:04
26 Implementing the overlap events for the GameOverVolume Blueprint 05:10
27 Creating a new Blueprint Interface for the Character Blueprint 06:13
28 Completing the GameOverVolume Blueprint and implementing reloading of the level 10:00
29 Final level play through and course overview 04:58
www.digitaltutors.com/tutorial/1861-Creating-Gameplay-Systems-using-Blueprint-Features-in-Unr
Download File Size:17.07 GB