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Digital Tutors Getting Started with Texturing in MODO €15 buy download

2013
Digital Tutors
Justin Marshall
01:40:00
English

MODO is a great all-around 3D application, offering tools over a wide range of disciplines. One of those disciplines is texture painting and MODO has a robust set of texture tools to enable us to finish the look of our models right inside the application, making for a smooth, efficient, and flexible workflow. In this MODO tutorial we'll use a simple creature model from the sculpting course to learn the basics of painting textures in MODO. We'll talk about setting up materials and working with basic channels. We'll learn to create new textures and use MODO's painting tools to create a custom look. We'll learn to use detail from photographs with Image Ink and learn to blend multiple texture layers together in the Shader Tree to get the effect we want. We'll also learn to add procedural layers for different effects and learn to bake all of our different texture maps down into single efficient images. Throughout the tutorial we'll cover some of the most common painting tools, brush tips and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge you need to begin painting your own models in MODO.

01. Introduction and project overview 01:09
02. Setting the scene 06:03
03. Starting the base texture 08:10
04. Layering the back texture 07:05
05. Blending layers together 08:12
06. Repurposing texture maps 05:32
07. Painting spots and blemishes 06:51
08. Adding subtle markings 06:22
09. Painting a defined skin pattern 08:07
10. Painting a specular map 09:51
11. Texturing the eye with a procedural layer 03:32
12. Painting an iris texture 06:26
13. Baking maps together 05:03
14. Adding occlusion 16:48

http://www.digitaltutors.com/tutorial/1370-Getting-Started-with-Texturing-in-MODO



Download File Size:1.03 GB


Digital Tutors Getting Started with Texturing in MODO
€15
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