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CGcircuit Introduction to the Maya API €15 buy download

2012
CGcircuit
Chad Vernon
07:00:00
English

This class introduces students to the Maya API. The Maya API allows programmers and scripters to customize Maya with innovative new technology and create tools to support a production pipeline. This class is the launching point to more advanced topics using the Maya API. While the Maya API is accessible in both C++ and Python, this class will focus mainly on C++ since C++ is the language that most plug-ins should be written in a production environment.

1 - Introduction
Introduction
1:10 m
What is the Maya API?
2:38 m
C++ or Python?
5:55 m
Creating a Visual Studio Project
7:47 m
Cross-Platform Builds with CMake
15:00 m
Additional Maya API Resources
5:22 m
Total time 36:30 min.
Chapter 1 introduces viewers to the Maya API and shows how to get Visual Studio up and running to build Maya plug-ins
2 - Maya API Basics
The Dependency Graph
6:39 m
API Basics
15:17 m
Your First Plug-in
16:33 m
Total time 37:08 min.
Chapter 2 teaches the basics of the API and Maya's dependency graph and shows you how to create your first plug-in.
3 - Dependency Graph Nodes
Dependency Graph Node
34:45 m
Attribute Editor Templates
7:17 m
Total time 41:22 min.
Chapter 3 introduces viewers to creating custom dependency graph nodes and attribute editor templates.
4 - Deformers
Creating a Deformer
23:52 m
Accessing Deformer Input Geometry
16:12 m
Accessory Nodes
25:20 m
Total time 64:45 min.
Chapter 4 discusses the creation of deformers and various features and workflows for creating them.
5 - Attributes
Attribute Types
15:49 m
Attribute Options
18:9 m
Total time 33:18 min.
Chapter 5 describes the various types of attribute types developers typically work with and shows examples of how to work with them.
6 - Locators
Introduction to Custom Locators
0:57 m
Creating a Custom Locator
15:6 m
Total time 15:23 min.
Chapter 6 introduces viewers to custom locators that allow developers to draw their own custom OpenGL.
7 - Commands and Contexts
Command Arguments And Undo
33:25 m
Contexts
50:03 m
Total time 83:28 min.
Chapter 7 describes how to use commands with arguments and that support undo. This chapter also introduces developers to contexts and context commands through the use of a curve drawing tool.
8 - File Translators
Introduction to File Translators
3:03 m
File Export
23:11 m
File Import
16:24 m
Total time 42:38 min.
Chapter 8 demonstrates how to create a custom file format import and export tool using Maya's file translator support.
9 - Callbacks
Introduction to Callbacks
3:28 m
Painting Arrays of Maps with Callbacks
11:47 m
Total tijme 14:35 min.
Chapter 9 introduces users to Maya's callback system and how to create a deformer that supports multiple influence maps using Maya's callback system.
10 - Plug-in Performance
Multi-Threading
16:12 m
Performance Considerations
13:01 m
Total time 29:13 min.
Chapter 10 discusses various performance considerations to keep in mind when developing with the Maya API. Topics include multi-threading and data caching.
11 - Conclusion
Distributing Your Plug-in with Maya Modules
7:39 m
Conclusion
0:29 m
Ooops
0:09 m
Total time 7:37 min.
Chapter 11 wraps things up by discussing how to deploy your tools in a production pipeline using Maya Modules.

Level: Intermediate

http://www.cgcircuit.com/lessondetailcomplete.php?val=592



Download File Size:870.88 MB


CGcircuit Introduction to the Maya API
€15
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