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Digital Tutors Rigging Quadrupeds in Maya 2014 €15 buy download

2013
Digital Tutors
Delano Athias
06:20:00
English

In this set of tutorials we will learn techniques for rigging quadrupeds in Maya. We'll start by learning how to enhance the Flexi system we created in Advanced Character Rigging in Maya, making it more robust for spines, necks, and areas of the like, while making sure to keep this modular component clean and animator-friendly. We'll then build our creature's skeleton from the ground, up, and learn how the Flexi rig can be easily inserted to save us a lot of time. We'll also learn how to create a robust pose tracking system for driving corrective targets, as well as how to script a few tools with MEL to work faster. By the end of this course, you will have the skill set needed to rig your own quadrupeds with confidence.

01. Introduction and project overview 01:13
02. Creating a Flexi system for the vertebrae and neck 08:50
03. Constraining joints to the Flexi surface 13:12
04. Adding controls to our Flexi rig 13:08
05. Bending the Flexi rig 09:58
06. Finishing our bend control 12:32
07. Advanced twist control for the Flexi system 05:52
08. Creating a node network to regulate our twist control 17:46
09. Volume control for the Flexi system 04:26
10. Setting up a node network for squash and stretch control 13:53
11. Cleaning up and exporting the Flexi system 04:42
12. Utilizing custom shelves in Maya to increase your productivity 06:40
13. Creating a tool to remove namespaces 11:55
14. Building joints that will deform the creatures hind legs 12:10
15. Adding joints for the pelvis and tail 08:23
16. Adding joints for the front legs and scapulae 09:09
17. Setting up joints for the thorax, head, and root 06:23
18. Building joints for the ears 04:34
19. Creating a global node and adding the Flexi system to the vertebrae 12:22
20. Inserting the Flexi system into the neck 08:39
21. Skinning 09:40
22. Skinning techniques 12:39
23. Developing your own pose tracker 12:51
24. Finishing the pose tracker 18:21
25. Creating corrective targets for the deltoids 13:47
26. Installing our pose tracker 08:51
27. Setting up our space tracker on the right shoulder 06:12
28. Adding influence objects to jiggle the thigh muscles 08:32
29. Adding influence objects to deform the fingers and toes 13:36
30. Adding IK systems 04:53
31. Controlling the Flexi systems connected to the vertebrae and neck 05:17
32. Controlling the head 09:59
33. Driving the ears 11:31
34. Adding controls for the scapulae 04:38
35. Jiggle controls 05:17
36. Center-of-gravity control 07:07
37. Rigging the tail 06:20
38. Creating leg controls 09:36
39. Finishing our leg controls 08:08
40. Adding finger and toe controls 09:48
41. Cleaning up the rig 03:49
42. Adding a global control curve and working with selection sets 05:18

http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya



Download File Size:2.58 GB


Digital Tutors Rigging Quadrupeds in Maya 2014
€15
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