2013
CGmasters
Lee Salvemini
~8h
English
Sintel artist and Blender Foundation certified Trainer Lee Salvemini returns once more to fully texture, light, and composite his popular ‘Ninja’ character.
Following Volume 1: Modeling and Volume 2: Rigging. This third installment of the Character Creation series completes the character, making it ready to function in a pre-rendered game cutscene or short film!
The DVD will introduce you to many of the fundamental tools and techniques, as well give an overview of the final character for reference, before diving into the main chapters. Learn how to set up a base scene to build the character textures within. Paint your own textures in the open source software GIMP to create a believable face, and create shaders for the clothing, armor, weapons and accessories. All matching to a design by David Revoy, Art Director of Sintel. By completion you’ll have applied final color correction and set up a promotional scene for a stunning result!
Follow along with every second recorded and all tools and techniques explained. With the final character being under the creative commons license, you can use or edit it for your own personal and commercial projects!
1. Introduction to Blender 2.5+
2. Base lighting and studio setup
3. Eyes
4. Face
5. Head Mask
6. Torso: Part 1 - Main Suit
7. Torso: Part 2 - Shoulder Pads with Stitching
8. Torso: Part 3 - Leather Trim and Torso Fabric
9. Bandages
10. Hands and Hand Guards
11. Belt: Part 1 - Main Utility Belt
12. Belt: Part 2 - Pockets and Straps
13. Pants
14. Tabi (Shoes)
15. Skull Crest/Horn
16. Metallic Buttons and Accessories and Armor
17. Weapons: Part 1 - Sai
18. Weapons: Part 2 - Katana
19. Goggles, Goggle Straps and Screen
20. Final Lighting/Composite Nodes
21. Promotional Character Scene
http://www.cgmasters.net/
Download File Size:3.62 GB