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Digital Tutors Hyper Detailing Workflows in ZBrush €15 buy download

2014
Digital Tutors
Lee Megalhaes
02:15:00
English

Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps.

After that stage has been completed we will transition into look development and start working with polypainting and rendering workflows within KeyShot.

By the end of this training you should have every tool you need to add massive amounts of detail to your sculpts in a realistic manner.

1 Introduction and project overview 01:00
2 Adding basic detail to our model 09:33
3 Refining the lips and overall shapes of the model 10:04
4 Creating a worn skin effect 05:43
5 Adding our first layer of detail 10:07
6 Continuing to add layers of detail 09:57
7 Adding extremely fine detailing layers 09:33
8 Finishing our sculpture's detailing process 10:58
9 Starting the polypainting process 09:48
10 Adding more effects to the polypainted texture 10:15
11 Finishing our polypaint 09:00
12 Refining and finishing the teeth and tongue 10:04
13 Exporting our models and textures to KeyShot 09:14
14 Render settings and material setup in KeyShot 10:13
15 Taking a look at the final render process 06:55

http://www.digitaltutors.com/tutorial/1594-Hyper-Detailing-Workflows-in-ZBrush



Download File Size:1.98 GB


Digital Tutors Hyper Detailing Workflows in ZBrush
€15
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